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MoreCroissant

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A member registered Oct 01, 2023

Recent community posts

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This might genuinely be one of my favourite h-games by the time it's finished. This is very promising, though I do have a few suggestions.

First, some more growth sound-effects would be real nice. The "bwoomp" is nice for something immediate but it would definitely be better imo if there were more gradual, slower soundeffects for right before and during growth, besides the "bwoomp". There's also currently no soundeffect at all for instances where you only have to add in the ditzy potion, and it feels like there could be one.
Some sort of basic royalty free calm background music would also add a bit to the immersion if you ask me, similar to how RPGmaker games tend to use a bunch of royalty-free music that comes with the program. Would also be an excuse to work audio volume settings (sfx and music separately) into the game.

My most major suggestion would be some kind of freeplay mode in the future, even if an unlockable one, similar to Cowtastic Cafe. Somewhere where you're free to make any potion you want and use it or anyone with no penalty, or even use any cursed items on NPCs not meant to normally get them.
Additionally, freeplay where you can just do anything you like could be an enticing as an unlockable to be honest, because as it stands I kind of just don't care for potions that don't do anything for my fetishes (lips potion specifically) so I don't bother adding it even when I know it's part of the correct mix, but if some kind of permanent unlock in freeplay was tied to doing well in the main campaign mode it would be enticing to actually play correctly.
That, or at least a simple fetish toggle so players can just adjust certain potions to not do anything visually when starting a new game. Could reflavor their descriptions as... literally just changing the flavor of the potion or something, as far as text is concerned.
As it currently stands, you're kinda incentivized to do things incorrectly if you want to make all the girls have effects to your liking.

Speaking of freeplay, I feel like besides a mode like that, the game could very much benefit from a non-campaign mode where you just get random customers and events and try to keep going indefinitely. But all of this is more for later in development, since a lot seems like placeholders right now.
Some hints are also kind of unclear at the moment. I couldn't figure out if there's any way to uncurse the thief after cursing them in the current build, or a way to uncurse the stone statue, or a way to fully fill up the slime jar (because I tried getting all of them and paying close attention in a 7-day playthrough and the NPC still says she needs a few more), or if the two cursed necklaces have literally any use right now.

Emily route waiting room is pure suffering

The people have spoken.
The demand for booba is rising, and so must the booba.

I love democracy.

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1. Would be nice, but it's not a huge deal imo. If it's too much trouble there's more important things to focus on currently.

2. The length is fine for the first area, but I wouldn't mind an extra section with its own checkpoint. Or some sort of side area off the main path that contains a tiny sidequest or something, with a few rescue tokens as a reward. I was also hoping to revisit the Dryad tree after completing the forest wondering if I could meet an NPC or two in there or at least explore it for an item or two, but it looks like it just takes you back to viewing the cutscene and otherwise just teleports you back.

3. Pretty good. Though I'm unsure I missed one scene with the first vine where you can choose to just try to burst through it. I chose not to, and it doesn't appear like there's a way to make that vine reappear when I came back later. And I'm not even sure if that has a scene anyway since it doesn't show up in the gallery anywhere.
On that note, the gallery could use some expanding (no pun intended) to contain these sorts of minor "bad-end"-like sequences that you would normally want to avoid (like with the vines). With the method of unlocking them requiring you to either do it at least once, or if it's totally inaccessible after finishing an area, just finishing said area. It could serve as an actual gallery to view scenes and cutscenes you have already done in regular gameplay, and have one section of it be reserved for scenes exclusive to the gallery.

4. Pretty good. Could be more immersive to have that area actually accessible outside of the science cutscenes though, and initiate them for the first time from there rather than the gallery. Bonus points if we could interact with the huge cowgirl inbetween scenes for extra dialogue tidbits.

6. I did see the keypad but figured it's some sort of secret code for testers, so I didn't bother with it. Seeing the hint in this thread makes it very obvious though so I know the code now lol

The only real issue I've noticed is that at the current max sizes (including overload but that one might be intentional) the image simply gets cropped and you can't really see the full boob. I'm unsure if that's simply a limitation of this version of rpgmaker or if something can be done about it, but it would be nice to see the full-body shots at bigger sizes when those become a thing.
A suggestion I'd love to see is Cowsza herself getting bigger with every area you beat in the main game, starting with the Forest. Similarly to how Seeds of Destiny makes their goddess bigger with every few crystals you find, signifying that her power has increased. And just generally I'd love some scenes with Cowsza as the focus, even if later in the game.

Cool game btw
Can't wait for more of yours as well.

If you're downloading only the .exe instead of the .zip file you can just choose to show more/show details and click "run anyway" instead of "don't run"

It appears windows security still flags the new file as Trojan:Script/Wacatac.B!ml for some reason.
It lists the webfile https://itchio-mirror.cb031a832f44726753d6267436f3b414.r2.cloudflarestorage.com/... as an affected item.
If I try allowing it before windows security wipes the file, it gets flagged and removed anyway, but adds the .exe to the list of affected items.

I don't use 7zip so I can't comment on it, I'm unsure if it's the cause. Though I use Winrar over 7zip precisely because of similar weird complications.

Aw... I can't download it.
Windows security is flagging this as a severe trojan the instant it's done downloading. Any idea why?

Hell yeah. About time. Thank you.

Planning to add sound effects to this, you say? That would be amazing.

Yeah, there should honestly be a tutorial on how permanent transformations actually are and how to remove them... maybe in 0-3?
The game is unnecessarily cryptic about it. It's basically only mentioned in one dialogue with Voice that doesn't really explain the gameplay aspect of it at all. It took me a LOT of trial and error to even discover the gem usage menu because I just thought the bottom left of the screen is your healthbar, and prior to that I had no idea what gems even do outside of being a quest item early on. I thought they were currency for some shop later at first...

As far as I know you can only undo transformations in the safezone/lobby of the game and in hotsprings during stages, by clicking the bottom left of your screen where you health is, and then holding leftclick to spend gems to undo one of your transformation effects.
Though it appears you can't do that for transformations once they become permanent... and if they're actually permanent with no way to remove them on that particular save that really sucks. So far the only way I know of to remove perm transformations is to get a bad end from another transformation, which overrides your default class once you recover from it. But that feels more like an oversight than something intentional.

They really cooked with that cute goth girl behind the desk in the trailer huh

Idk, I just did. Wasn't having much trouble with it on android. First time around I got 27 chickens and second time I tried it on an older savefile I got 29.

If you're still struggling with it you could try to remember which gate a chicken spawned off then camp that one gate as soon as you catch it so you basically spawncamp them. It's a bit inconsistent but once you get it down once you should be able to reach the chicken threshold and during the last 10-15 seconds quickly run to the pot and spam interact as fast as you can to put them in.

Joiplay is for android devices primarily unfortunately, using it on ios would basically require jailbreaking the device.

Sorry OP, tough luck.

Me too bestie

Noticed this bug since last version, but was wondering if it was just my imagination and it's actually very subtle... but no the giant rat's growth after fights has been broken for a while now. Hope it gets fixed.

I don't have the best mobile device for gaming tbf but considering the rest of the game was running smooth as butter up until that point I'd wager that still shouldn't be happening, even if the framerate loss is less severe on pc.

Joiplay users do have the alternative of just turning on noclip for that particular section though so it's not impossible to get the endings.

i beat it on my phone using joiplay and honestly the only really unplayable part was the maze, the FPS dips to literally like 2 per second there as soon as you get the lantern while it was running smoothly prior to that part. But it seems that's getting looked at which is good.

Ah, thanks for the reply! This helps a lot. Cheers.

...Four? Really? Or did you mean three?

I've looked everywhere and am positive the dev isn't kidding... I'm pretty sure the sequence of keys has nothing to do with obtaining a fourth one at all, or that it even exists. But the ingame message about not looking for any more after three was so oddly insistent that I'm half-convinced it's a bit, there just to throw you off. Then there's the "moderate" rating on the formula at the end of the game after consuming 3 milks, which leads me to believe you can do better somehow.

...Also becoming immobile would be a pretty funny end... and a nice secret capstone for a breast expansion focused chapter.

That's unfortunate, I hope you're doing okay. But I think the strange noise is intentional and is supposed to emulate the hum/buzzing of the old electric lights (which was a part of thd old original post that spawned the backrooms craze)

That said I guess it wouldn't be bad to have an accessibility setting to turn off irritating noises like this without having to turn off the game's sound effects entirely. We'll see what the devs do.

I agree with 1. Feels like we should be able to trigger it with something without having to step in it. More gameplay options are always nice regardless.

2 I agree with too though I feel like they definitely have a place in the game, just maybe for a bit cheaper since they're less impactful.

5 I imagine would be fitting to have as an option once the romance system that the developers showed interest in doing (whatever it entails) is implemented, would love to see that.

6 is definitely something I'd like to see, though it's obviously up to preference. What would be even cooler is a mode where the monster's sliders increase over time... as do their body's noises and footsteps and how desperate they are to catch you. So the longer you take, the scarier it gets. Would be even cooler if in the mode they teased where you can have multiple monster gals chase you you could configure one or more of the girls to be in this "escalating" mode...

7 I think the office and scene audio is fine, and I'm pretty sure you can just turn it off anyways by lowering the game volume (or on your headset) if you dislike it, but it does add to the ambience in general imo. Motion blur is stinky though, agreed, there's a reason the first thing most people do when launching any game for the first time is go to settings and turn off motion blur.

I see, that's fair. In that case could you please grab the character code for Cobrella? (the shiny snake lady bounty target)
or Beast... or both...  pasting the character code onto an existing companion and just having Beast and Cobrella as followers would be amazing.

No big deal if you can't or don't wanna, but... pretty pleeeease?

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Just from looking at this, it genuinely looks like it could be a pretty good successor to GrowthRPG by DigitalFurBelow, if you ever decide to go the route of "game mechanics that allow you to change physical attributes/their size outside of character creation" (whether temporarily or permanently)
That aside I think I'll wait until it's more feature-complete before buying it, as judging from the patch notes there's a lot of important basic stuff still being added and developed.

Wait, really? Does it use the ingame debug mode somehow?
I've always wanted some of the bounty targets to be recruitable... Wondering how you can pull this off.

It does. You have to use it after putting down the filled-up lube bottle on the table, when she pops out.

It has to do with the token merchant/ink darling.
Let's just say that something that works on Karelia/Mal0/The new party lady, also works on ink darling.

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Fantastic update. The game as a whole now feels more immersive for sure, and the new tutorial is definitely an upgrade in terms of an introduction to the game's mechanics, and I feel like having no dialogue that early definitely adds to the eerie-horny type feel. Can't wait for the full office to be finished!

I second this, worked for me too.

Thank you, this worked for me too! So I guess the reason some could launch it just fine from the get-go is because they didn't play the previous version.

Wow, for real? Looking forward to it then, whenever it's ready.

Good luck with the project.

And please take your time so it turns out how you envision it to. No rush. I promise you that most people can wait as long as is needed for a pornographic fetish game to be done, even if we may feel impatient at times.

How did you manage to get 1.0 to run? Can we get some details on what you did?


Or, if it ran fine for you with no adjustments, can you tell what operating system you have and roughly where you unpacked your game? (Which drive, behind how many folders total, etc., it's fine if you don't wanna say exact folder names)


I'm trying everything I can think of, but 1.0 just doesn't work for me, and I have quite a high-end PC so it can't be the specs.

Can't get 1.0 to start. Launches to an infinite black screen every time. Task manager shows very high power usage despite status being "not responding".

The age warning popped up the first time but getting past it resulted in the black screen/freeze all the same.

Good stuff.
Take your time. We're all impatient and excited but we can wait lol

I second this.

Doesn't work for me at all on windows 10. Just gives a black screen and occasional weird explosion noises on startup.
I figured that maybe I'm on the main menu and it might fix itself if I press the start button that I see in this page's screenshot, and I can, which changes the music and I assume starts the game... but the screen remains pitch black.

Not bad, but it's pretty buggy right now, and the only reason I can run it well is because I personally have a beefy PC.
Also, despite the name there doesn't really seem to be much "Growing" going on in the game. Only in the giantess sim mode, which... Is just one size change, which feels pretty tame for a giantess fetish game. I'd expect there to be more of that but, no that's pretty much it, just one alternate size and reverting back to normal.

The current free version, 0.9.2, seems extremely broken in many aspects. Only a few basic modes work, while most optional modes and features including the nightmare challenge level just doesn't really work. Whether it's because of broken AI or the map despawning pieces of itself after a few minutes (causing the giantess to fall through it which is what I assume causes the auto-loss in many stages with many settings after just a few minutes no matter what).
Also leveling up from collecting orbs seems to do absolutely nothing, which seems weird. Why is it there, then?

I hope we get to see a mode for each girl where they progressively grow over time, making it harder if you take too long as they can move across the map faster the bigger they get. You could reuse the GTS simulator mode's growth animations for that I'd imagine.
That aside, I don't want to be rude, but judging by the 1.0 sneak peek posts, it looks like the developer feels the game is pretty much finished and it won't really change that much going forward. out of the 10 supposedly "major" upcoming features mentioned, a good chunk seems really... not major at all, to be frank. Bit of a shame, but... oh well.
I hope 1.0 will be far from the end, because there's potential here for an exceptional game about this fetish... but it still feels like it needs a lot of time to cook to me. From bugfixes, optimization, to just aspects of the game that feel incomplete (levels doing nothing, lack of growth, etc.), as someone who discovered this game recently this really doesn't feel like it's close to a 1.0, with all due respect.

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Cheers. Hope you're taking care of yourself.

Looking forward to what you come up with for the romance system eventually.


Since you asked for suggestions, here's some things off the top of my head (hopefully not too ambitious)


- Assuming Mal0 isn't the last alternate entity, it may be interesting to have a mode where you're chased by both of the girls at once (or more if there's more girls planned for the future), though that may require larger maps to have enough space to avoid them all. But I assume Karelia is the main focus here for stuff like the romance system. I also feel like regardless, the game would benefit from having larger maps in general with more exploration and optional things to do in them (there's not many puzzles right now despite the difficulty settings implying otherwise, and adding more to the current maps may make it feel a bit too dense and not like the backrooms)


- Similarly to how I expressed before that I'm glad Karelia's wonderful model finally has a solid game tied to it, I feel like Cryptiacurves' Beast Darling would fit really well as a third model option. Regular ink darling is already in the game, albeit as a non-enemy NPC, so it's not entirely out of place imo.


- More unpredictable behavior and patrolling. I know this is likely coming with the rework to her horny levels but figured I should mention this too. Maybe she starts hearing your footsteps when you're sprinting at a certain level, or when you lose her she still has your scent and *roughly* knows the general direction you ran off to. Maybe she starts camping the exit once she becomes aware you've taken the ladder (if she passes next to its original location) so you have to kite her around it. Or maybe she could occasionally stay still when detecting you and start masturbating or something at a certain level, luring you into a false sense of security thinking you can approach and watch, then when you get too close she breaks out into a brief sprint that's much faster than normal, I dunno, you can really go crazy with the concept.


- More ways to interact with the environment. Stuff like the optional lube sidequest really does add some stuff to do in any given run I feel, and more of that would be really nice. Maybe you could rewire the alarm trap to tangle her leg for a bit or something to stun her for a few seconds, which may take longer to do than disarming it. Or disarm beartraps without stepping in them. Or set up a camera in one spot that you can look through at any moment to check if she's there (or help with certain memory puzzles). Though as mentioned above, I feel the current maps are just a biiit too small to add too much density into them without breaking immersion.



A lot of these I just made up on the spot without much thought on how they may affect the game long-term, but hey, ideas are ideas. Here you go lol.

You don't really need to escape actually, from what I tried you get the tokens as soon as you exchange the filled-up lube bottle. Cuz I got caught one time and still got them, and another time I triggered a sex scene and still got them afterwards

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Game's solid so far. I like how the 0.2.2 story update focused more on the creepy/eerie atmosphere rather than trying to be a shitpost like before. Feels like devs are finding a good balance between meme-y and serious at last.


That aside, regarding arcade, am I the only one who wishes for an unlockable wholesome mode where you can just hang out with the girls while they're NOT trying to R you? And ""getting caught"" would mean just getting distracted for some time with cute dialogue or a request for an item or something so they don't get upset, wasting time that could be used for other tasks. Or something like that.  I dunno. I think I'd unironically kinda like it more if it was just a semi-horror-ish casual nightguard simulator where the girls would just praise and appreciate you for doing a good job.

...
GIMME HANDHOLDING. WITH INTERLOCKED FINGERS.

Game's already hard enough with the threat of getting sodomized if you fail tbh (not the biggest fan of that ngl), and the description of a bunch of items that do have a use (I.E the masks and companions) being very cryptic. So a more laid-back wholesome option (that maybe wouldn't unlock the regular R sex scenes) would go a long way in making the game appealing/marketable to more folks imo, both horny and not.

Don't get me wrong, I can semi-consistently beat normal mode nights just fine, it's just that... I'm not really having that much fun avoiding the cute animatronic girls rather than interacting with them, you know what I mean? Plus it feels like you HAVE to look up a guide for most of the actual content/scene unlocks, since it's hidden away from the main arcade gameplay loop.